Without extension the two security building cannot be build, but the roads don't disconnect houses from a city center. The police station and fire station at the bottom and some road need building area extension. The connection is made by the road around the police station at the bottom. Adding the power stations disconnect some houses. After that, with exception of the thermal power stations, it should be easy. You should start building a city center block, reserve space for the central block and add as soon as possible the second city center block. The construction is not easy, the city center block is 11x12 and the central block 9x23 (7 houses + 2 roads). The two thermal power stations have 100% productivity with 99% fire station coverage, 95% hospital coverage and 93% police coverage. The layout can fit in a medium island and unlock all Eco building. 3866 total population, 8046 tax income.Īlso feel free to check out my Optimal Tech Layout for Small Islands on the Tech Housing Layouts page!Ī layout design to maximize efficiency of building in term of coverage and number. When you lay down your city center, be sure to leave 2-3 tiles in every direction on every side.įully upgraded Eco or Tycoon town: 272 workers, 842 employees, 1344 engineers, 1408 executives (with Living Space +12% TV program). Warning: to build some of the outer roads you will need depots around the edges, which may be a problem on very small islands. Hospitals and fire stations cover even the innermost residences police stations don't, so you'll have to destroy four houses from the outermost ring to place the station when needed. There is no crime, fire, or sickness coverage, though it is easy to add those around the edges as needed. This allows you to reach 1408 Executives for either faction, enough to unlock everything. These layouts maximize space, population, and income with only one city center, one congress/financial center, one TV station, and two concert halls/casinos. Optimal Layouts for Small Islands: 1408 Executives with one city center This design is 51x48 tiles, but after building a Monument you can build outside this area. Once the monument is completed, you can replace other public buildings with houses or emergencies. Phase Executives, Monuments should be unlocked, so you can demolish the City Center + a few houses and build a Foundation. Green (numbered) Houses from Phase 2 + Public Buildings as needed + Depots as needed.
This is 1 House before unlocking Information Need Employees However, it does not use Emergency Buildings - in case of a catastrophe, you need to demolish a few houses or build emergency facilities outside of the town (use a Depot if needed). This should be one of the most cost-effective designs to unlock Monuments.